Euro88 logo

정책

pageName_policies_sportsbook

스포츠북 규정과 정책 리플벳

League of Legends (LOL) rules and policies

Map Betting

In the event of a draw, To Win Map market will be voided.

Duration

Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, Will be settled based on the official scoreboard, broadcast or game API.

Total Kills

Over or under a certain total kill count for a map. Whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.

First to Reach

Which team reaches a certain number of kills first (e.g. 10 kills).

Kill Handicap

Which team has more kills after considering a handicap.

Total Towers

Over or under a certain total destroyed towers for a map. Whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.

Map Penta Kill (yes/no)

Will any player get a Penta kill during the map? Whether at least one player, from either of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.

Map Xth Dragon type

Type of first / second spawned dragon since the start of the Map.

Map Dragon soul type

Type of third spawned dragon since the start of the Map.

First Blood markets

Only kills by the opposition team / player will count.

Kill markets

Will be settled based on the official scoreboard, broadcast or game API.

Monster markets

Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.

Dragon type

The Dragon pit, which houses the seven unique Dragons on Summoner's Rift, is a neutral jungle camp that allows a team to gain a unique buff upon killing the Dragon. There are six Elemental Dragons: Chemtech, Cloud, Hextech, Infernal, Ocean, and Mountain. A stack of the buff, Dragon Slayer, will be granted to the team that kills any of the Elemental Dragons. The first dragon will spawn at five minutes, and when killed, it will have a respawn timer of 5 minutes. In each game, the first two Dragon elements will be randomized. After the first two Dragons are slain, the Rift will be randomly dominated by an element that hasn't been present yet. The Dragon of that respected dominated element will continue to spawn until a team obtains its Dragon Soul. Map changes will occur depending on which element is dominating the Rift. Once a team obtains the Dragon Soul, the Elder Dragon will begin to spawn for the remainder of the game, granting the Aspect of the Dragon to any team that slays it. The Elder Dragon has a six-minute respawn timer.

Building markets

For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes. All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.

Player Specials

Bets on any player not taking part in the tournament will be void.

Champion Specials

All available Champions count for settlement purposes whether they are picked or not.

Team Specials

Will be settled on the official match scoreboards at the end of the tournament.

Tournament Specials

Will be settled on the official match scoreboards at the end of the tournament.

Player of the Tournament / Tournament MVP

Settlement will be based on the announcement by the official tournament organisers/publishers.